About | Screenshots | Downloads

About:
NexusEngine started out as a simple engine developed from scratch using the C++ programming language, OpenGL, OpenAL, and Win32 APIs, and after much hard work version 1.0 was released. For demonstration purposes, a First-Person-Shooter game and a technology demo were built using the engine. In the course of further development, its simple design proved to be troublesome as extending the engine was quite difficult. Thus the skeleton of NexusEngine was brought down and rebuilt using even more advanced techniques and this time implementing it using also the DirectX API, but preserving its independence through OpenGL and various other APIs.

Learning curve? What learning curve? The goal is to come up with an engine that's truly platform-independent, provides all the advanced technology available today through an easy to use interface, and requires as little coding as possible for bringing your 3D application or game up and running.

NexusEngine v1.0:
Already released, no longer developed/supported.

NexusEngine v2.0:
Currently in development...
(This version will support only DirectX, a later version will be platform-independent)


Screenshots:
Click here to view screenshots of NexusEngine v1.0.


Downloads:
Click here for a technology demo of NexusEngine v1.0. Note however that this demo is a quick and incomplete remake of the original demo as the latter was lost some time ago. It's sole purpose is for those who want an interactive experience with NexusEngine v1.0 which is no longer developed/supported.