About:
NexusEngine started out as a simple engine developed from
scratch using the C++ programming language, OpenGL, OpenAL, and Win32
APIs, and after much hard work version 1.0 was released. For
demonstration purposes, a First-Person-Shooter game and a technology
demo were built using the engine. In the course of further development,
its simple design proved to be troublesome as extending the engine was
quite difficult. Thus the skeleton of NexusEngine was brought down and
rebuilt using even more advanced techniques and this time implementing
it using also the DirectX API, but preserving its independence through
OpenGL and various other APIs.
Learning curve? What learning curve? The goal is to come up with an
engine that's truly platform-independent, provides all the advanced
technology available today through an easy to use interface, and
requires as little coding as possible for bringing your 3D application
or game up and running.
NexusEngine v1.0:
Already released, no longer developed/supported.